SOLID: Single Responsibility Principle

swiss-army-knifeA blog about software craftsmanship cannot be complete without mentioning the SOLID principles. I discovered these principles about a year ago and it completely changed the way I write software and think about it. By using SOLID I feel like my code is more robust than before, more understandable, more maintainable and easier to test. Will them solve all your problems? Of course not but, in my opinion, it can definitely help you writing better crafted software. There are 5 object-oriented programming principles in SOLID:

  • Single Responsibility Principle (SRP)
  • Open Close Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)

And today I will present the first one, the Single Responsibility Principle, by giving an example and explaining my understanding of this principle.

A class should have only one reason to change.

This is the rule of this first principle. Is that all? Yes it is, so now I will give details about the meaning of this rule and what it implies. If a class has more than one reason to change it means that this class certainly have more than one responsibility. If you are not able to describe the goal of your class with a short sentence you are most likely violating the SRP. And if your short sentence contains words like “or”, “and” or “then” you probably violates this principle as well.

I will use a basic example to demonstrate the concept of this principle. I created the following helper class:

class EmailHelper
{
    public void Validate(string email)
    {
        // some validation logic
    }
 
    public void Send(string email, string message)
    {
        // some sending logic
    }
}

So, what does this class do? I can answer by the following sentence: “This class helps manipulating email addresses”. I did use a short sentence to describe my class and without saying “and” or “or”. True, but in my opinion this is definitely imprecise and it reveals that the SRP might be violated. To describe this class I would much likely say: “This class validates email addresses and sends a message to a given address”. This is much more accurate and it shows that the class has more than one responsibility.

To respect the Single Responsibility Principle, I will create two different classes having each its own responsibility:

class EmailValidator
{
    public void Validate(string email)
    {
        // some validation logic
    }
}
 
class EmailSender
{
    public void Send(string email, string message)
    {
        // some sending logic
    }
}

I now have a class that validates a given email address and another that sends a message to an email address. I can now use the validation logic without having the sending logic in the same “area”. I know that my example might look mundane and sometimes it is much more difficult to tell if the SRP is violated or not. I can only advise you to keep the rule in mind to tell if you are respecting the SRP.

I hope you like this introduction to the Single Responsibility Principle from SOLID. And as always do not hesitate to share your opinion on this topic.

If you want to know more about the SRP and the SOLID principles I recommend to acquire the “Agile Principles, Patterns and Practices in C#” book by Robert “Uncle Bob” Martin and Micah Martin.

See you next time!

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